java案例统计落叶球射门成功率如何?

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本文目录导读:

java案例统计落叶球射门成功率如何?

  1. 核心类设计
  2. 统计分析类
  3. 主程序示例
  4. 使用方法
  5. 运行效果示例

我来为您提供一个Java案例,统计落叶球射门成功率的完整实现方案:

核心类设计

import java.time.LocalDateTime;
import java.util.*;
import java.util.stream.Collectors;
/**
 * 落叶球射门统计系统
 */
public class KnuckleballShotAnalysis {
    // 射门结果枚举
    public enum ShotResult {
        SCORE("进球"),
        SAVED("被扑出"),
        OFF_TARGET("偏出"),
        HIT_POST("中柱");
        private final String description;
        ShotResult(String description) {
            this.description = description;
        }
        public String getDescription() {
            return description;
        }
    }
    // 射门类型
    public enum ShotType {
        FREE_KICK("任意球"),
        OPEN_PLAY("运动战"),
        PENALTY("点球");
        private final String description;
        ShotType(String description) {
            this.description = description;
        }
        public String getDescription() {
            return description;
        }
    }
    // 射门记录类
    public static class ShotRecord {
        private LocalDateTime time;
        private ShotType type;
        private ShotResult result;
        private double distance;      // 射门距离(米)
        private double speed;         // 球速(km/h)
        private boolean hasCurve;     // 是否有落叶轨迹
        private int playerId;
        private int matchId;
        private String note;
        public ShotRecord(LocalDateTime time, ShotType type, ShotResult result, 
                         double distance, double speed, boolean hasCurve, 
                         int playerId, int matchId) {
            this.time = time;
            this.type = type;
            this.result = result;
            this.distance = distance;
            this.speed = speed;
            this.hasCurve = hasCurve;
            this.playerId = playerId;
            this.matchId = matchId;
        }
        // Getters and Setters
        public LocalDateTime getTime() { return time; }
        public void setTime(LocalDateTime time) { this.time = time; }
        public ShotType getType() { return type; }
        public void setType(ShotType type) { this.type = type; }
        public ShotResult getResult() { return result; }
        public void setResult(ShotResult result) { this.result = result; }
        public double getDistance() { return distance; }
        public void setDistance(double distance) { this.distance = distance; }
        public double getSpeed() { return speed; }
        public void setSpeed(double speed) { this.speed = speed; }
        public boolean isHasCurve() { return hasCurve; }
        public void setHasCurve(boolean hasCurve) { this.hasCurve = hasCurve; }
        public int getPlayerId() { return playerId; }
        public void setPlayerId(int playerId) { this.playerId = playerId; }
        public int getMatchId() { return matchId; }
        public void setMatchId(int matchId) { this.matchId = matchId; }
        public String getNote() { return note; }
        public void setNote(String note) { this.note = note; }
    }
    // 统计数据类
    public static class ShotStatistics {
        private int totalShots;          // 总射门数
        private int totalGoals;          // 总进球数
        private int totalSave;           // 被扑出数
        private int totalOffTarget;      // 射偏数
        private int totalHitPost;        // 中柱数
        private double averageSpeed;     // 平均球速
        private Map<ShotResult, Integer> resultDistribution;
        private Map<ShotType, Integer> typeDistribution;
        public ShotStatistics() {
            this.totalShots = 0;
            this.totalGoals = 0;
            this.totalSave = 0;
            this.totalOffTarget = 0;
            this.totalHitPost = 0;
            this.averageSpeed = 0.0;
            this.resultDistribution = new EnumMap<>(ShotResult.class);
            this.typeDistribution = new EnumMap<>(ShotType.class);
        }
        // 计算成功率
        public double getSuccessRate() {
            return totalShots == 0 ? 0 : (double) totalGoals / totalShots * 100;
        }
        // Getters
        public int getTotalShots() { return totalShots; }
        public int getTotalGoals() { return totalGoals; }
        public int getTotalSave() { return totalSave; }
        public int getTotalOffTarget() { return totalOffTarget; }
        public int getTotalHitPost() { return totalHitPost; }
        public double getAverageSpeed() { return averageSpeed; }
        public Map<ShotResult, Integer> getResultDistribution() { return resultDistribution; }
        public Map<ShotType, Integer> getTypeDistribution() { return typeDistribution; }
    }
}

统计分析类

/**
 * 落叶球射门统计分析器
 */
public class ShotAnalyzer {
    private List<ShotRecord> shotRecords;
    public ShotAnalyzer() {
        this.shotRecords = new ArrayList<>();
    }
    // 添加射门记录
    public void addShotRecord(ShotRecord record) {
        shotRecords.add(record);
    }
    // 批量添加射门记录
    public void addShotRecords(List<ShotRecord> records) {
        shotRecords.addAll(records);
    }
    // 基础统计 - 按条件过滤
    public ShotStatistics getStatistics(FilterCriteria criteria) {
        ShotStatistics stats = new ShotStatistics();
        // 过滤符合条件的射门记录
        List<ShotRecord> filteredShots = shotRecords.stream()
            .filter(shot -> criteria.matches(shot))
            .collect(Collectors.toList());
        // 计算基本统计
        stats.totalShots = filteredShots.size();
        for (ShotRecord shot : filteredShots) {
            // 计算进球数
            if (shot.getResult() == ShotResult.SCORE) {
                stats.totalGoals++;
            } else if (shot.getResult() == ShotResult.SAVED) {
                stats.totalSave++;
            } else if (shot.getResult() == ShotResult.OFF_TARGET) {
                stats.totalOffTarget++;
            } else if (shot.getResult() == ShotResult.HIT_POST) {
                stats.totalHitPost++;
            }
            // 累加球速
            stats.averageSpeed += shot.getSpeed();
            // 更新时间分布
            stats.resultDistribution.merge(shot.getResult(), 1, Integer::sum);
            stats.typeDistribution.merge(shot.getType(), 1, Integer::sum);
        }
        // 计算平均速度
        if (stats.totalShots > 0) {
            stats.averageSpeed /= stats.totalShots;
        }
        return stats;
    }
    // 按球员统计
    public Map<Integer, ShotStatistics> getStatisticsByPlayer() {
        Map<Integer, ShotStatistics> statsMap = new HashMap<>();
        for (ShotRecord shot : shotRecords) {
            statsMap.computeIfAbsent(shot.getPlayerId(), k -> new ShotStatistics());
            ShotStatistics stats = statsMap.get(shot.getPlayerId());
            updateStatistics(stats, shot);
        }
        return statsMap;
    }
    // 按比赛统计
    public Map<Integer, ShotStatistics> getStatisticsByMatch() {
        Map<Integer, ShotStatistics> statsMap = new HashMap<>();
        for (ShotRecord shot : shotRecords) {
            statsMap.computeIfAbsent(shot.getMatchId(), k -> new ShotStatistics());
            ShotStatistics stats = statsMap.get(shot.getMatchId());
            updateStatistics(stats, shot);
        }
        return statsMap;
    }
    // 按时间段统计
    public ShotStatistics getStatisticsByTimeRange(LocalDateTime start, LocalDateTime end) {
        return getStatistics(new FilterCriteria.Builder()
            .withTimeRange(start, end)
            .build());
    }
    // 更新统计信息
    private void updateStatistics(ShotStatistics stats, ShotRecord shot) {
        stats.totalShots++;
        if (shot.getResult() == ShotResult.SCORE) {
            stats.totalGoals++;
        } else if (shot.getResult() == ShotResult.SAVED) {
            stats.totalSave++;
        } else if (shot.getResult() == ShotResult.OFF_TARGET) {
            stats.totalOffTarget++;
        } else if (shot.getResult() == ShotResult.HIT_POST) {
            stats.totalHitPost++;
        }
        stats.averageSpeed += shot.getSpeed();
        stats.resultDistribution.merge(shot.getResult(), 1, Integer::sum);
        stats.typeDistribution.merge(shot.getType(), 1, Integer::sum);
    }
    // 筛选条件类
    public static class FilterCriteria {
        private ShotType type;
        private Integer playerId;
        private Integer matchId;
        private LocalDateTime startTime;
        private LocalDateTime endTime;
        private Double minDistance;
        private Double maxDistance;
        private Double minSpeed;
        private Boolean hasCurve;
        private FilterCriteria(Builder builder) {
            this.type = builder.type;
            this.playerId = builder.playerId;
            this.matchId = builder.matchId;
            this.startTime = builder.startTime;
            this.endTime = builder.endTime;
            this.minDistance = builder.minDistance;
            this.maxDistance = builder.maxDistance;
            this.minSpeed = builder.minSpeed;
            this.hasCurve = builder.hasCurve;
        }
        public boolean matches(ShotRecord shot) {
            if (type != null && shot.getType() != type) return false;
            if (playerId != null && shot.getPlayerId() != playerId) return false;
            if (matchId != null && shot.getMatchId() != matchId) return false;
            if (startTime != null && shot.getTime().isBefore(startTime)) return false;
            if (endTime != null && shot.getTime().isAfter(endTime)) return false;
            if (minDistance != null && shot.getDistance() < minDistance) return false;
            if (maxDistance != null && shot.getDistance() > maxDistance) return false;
            if (minSpeed != null && shot.getSpeed() < minSpeed) return false;
            if (hasCurve != null && shot.isHasCurve() != hasCurve) return false;
            return true;
        }
        // Builder模式
        public static class Builder {
            private ShotType type;
            private Integer playerId;
            private Integer matchId;
            private LocalDateTime startTime;
            private LocalDateTime endTime;
            private Double minDistance;
            private Double maxDistance;
            private Double minSpeed;
            private Boolean hasCurve;
            public Builder withType(ShotType type) {
                this.type = type;
                return this;
            }
            public Builder withPlayerId(Integer playerId) {
                this.playerId = playerId;
                return this;
            }
            public Builder withMatchId(Integer matchId) {
                this.matchId = matchId;
                return this;
            }
            public Builder withTimeRange(LocalDateTime start, LocalDateTime end) {
                this.startTime = start;
                this.endTime = end;
                return this;
            }
            public Builder withDistanceRange(double min, double max) {
                this.minDistance = min;
                this.maxDistance = max;
                return this;
            }
            public Builder withMinSpeed(double minSpeed) {
                this.minSpeed = minSpeed;
                return this;
            }
            public Builder withHasCurve(boolean hasCurve) {
                this.hasCurve = hasCurve;
                return this;
            }
            public FilterCriteria build() {
                return new FilterCriteria(this);
            }
        }
    }
}

主程序示例

/**
 * 落叶球射门统计主程序
 */
public class KnuckleballShotMain {
    public static void main(String[] args) {
        // 创建分析器
        ShotAnalyzer analyzer = new ShotAnalyzer();
        // 模拟数据
        generateSampleData(analyzer);
        System.out.println("========== 落叶球射门统计系统 ==========\n");
        // 1. 总体统计
        System.out.println("【总体统计】");
        ShotStatistics overallStats = analyzer.getStatistics(new ShotAnalyzer.FilterCriteria.Builder().build());
        printStatistics(overallStats);
        // 2. 按射门类型统计
        System.out.println("\n【按射门类型统计】");
        for (ShotType type : ShotType.values()) {
            ShotStatistics typeStats = analyzer.getStatistics(
                new ShotAnalyzer.FilterCriteria.Builder()
                    .withType(type)
                    .build()
            );
            System.out.printf("%-10s: 射门%d次, 进球%d个, 成功率%.2f%%%n",
                type.getDescription(),
                typeStats.getTotalShots(),
                typeStats.getTotalGoals(),
                typeStats.getSuccessRate()
            );
        }
        // 3. 只统计有落叶球的射门
        System.out.println("\n【有落叶球轨迹的射门统计】");
        ShotStatistics curveStats = analyzer.getStatistics(
            new ShotAnalyzer.FilterCriteria.Builder()
                .withHasCurve(true)
                .build()
        );
        printStatistics(curveStats);
        // 4. 按球员统计
        System.out.println("\n【按球员统计】");
        Map<Integer, ShotStatistics> playerStats = analyzer.getStatisticsByPlayer();
        for (Map.Entry<Integer, ShotStatistics> entry : playerStats.entrySet()) {
            System.out.printf("球员%d: 射门%d次, 进球%d个, 成功率%.2f%%%n",
                entry.getKey(),
                entry.getValue().getTotalShots(),
                entry.getValue().getTotalGoals(),
                entry.getValue().getSuccessRate()
            );
        }
        // 5. 距离范围统计(25米以上的远射)
        System.out.println("\n【25米以上远射统计】");
        ShotStatistics longShotStats = analyzer.getStatistics(
            new ShotAnalyzer.FilterCriteria.Builder()
                .withMinDistance(25)
                .build()
        );
        printStatistics(longShotStats);
        // 6. 详细分析报告
        System.out.println("\n【详细分析报告】");
        generateDetailedReport(analyzer);
    }
    // 生成示例数据
    private static void generateSampleData(ShotAnalyzer analyzer) {
        LocalDateTime now = LocalDateTime.now();
        Random random = new Random();
        // 模拟5个球员,50场比赛
        for (int playerId = 1; playerId <= 5; playerId++) {
            for (int matchId = 1; matchId <= 10; matchId++) {
                // 每场比赛3-5次射门
                int shotsPerMatch = 3 + random.nextInt(3);
                for (int shotIndex = 0; shotIndex < shotsPerMatch; shotIndex++) {
                    // 随机选择射门类型
                    ShotType[] types = ShotType.values();
                    ShotType type = types[random.nextInt(types.length)];
                    // 射门结果
                    ShotResult[] results = ShotResult.values();
                    ShotResult result = results[random.nextInt(results.length)];
                    // 射门距离(10-35米)
                    double distance = 10 + random.nextDouble() * 25;
                    // 球速(60-140 km/h)
                    double speed = 60 + random.nextDouble() * 80;
                    // 是否有落叶球(40%概率)
                    boolean hasCurve = random.nextDouble() < 0.4;
                    // 创建射门记录
                    ShotRecord shot = new ShotRecord(
                        now.minusDays(random.nextInt(365)),
                        type,
                        result,
                        distance,
                        speed,
                        hasCurve,
                        playerId,
                        matchId
                    );
                    analyzer.addShotRecord(shot);
                }
            }
        }
    }
    // 打印统计信息
    private static void printStatistics(ShotStatistics stats) {
        System.out.printf("总射门次数: %d%n", stats.getTotalShots());
        System.out.printf("进球数: %d%n", stats.getTotalGoals());
        System.out.printf("被扑出: %d%n", stats.getTotalSave());
        System.out.printf("射偏: %d%n", stats.getTotalOffTarget());
        System.out.printf("中柱: %d%n", stats.getTotalHitPost());
        System.out.printf("平均球速: %.2f km/h%n", stats.getAverageSpeed());
        System.out.printf("射门成功率: %.2f%%%n", stats.getSuccessRate());
        System.out.println();
    }
    // 生成详细报告
    private static void generateDetailedReport(ShotAnalyzer analyzer) {
        // 分析不同条件下的成功率
        System.out.println("不同射门类型的成功率:");
        for (ShotType type : ShotType.values()) {
            ShotStatistics stats = analyzer.getStatistics(
                new ShotAnalyzer.FilterCriteria.Builder()
                    .withType(type)
                    .build()
            );
            System.out.printf("  %s: %.2f%% (%d/%d)%n",
                type.getDescription(),
                stats.getSuccessRate(),
                stats.getTotalGoals(),
                stats.getTotalShots()
            );
        }
        // 距离分析
        System.out.println("\n不同距离段的成功率:");
        double[] distances = {15, 20, 25, 30, 35};
        for (int i = 0; i < distances.length - 1; i++) {
            final double min = distances[i];
            final double max = distances[i + 1];
            ShotStatistics stats = analyzer.getStatistics(
                new ShotAnalyzer.FilterCriteria.Builder()
                    .withDistanceRange(min, max)
                    .build()
            );
            System.out.printf("  %.0f-%.0f米: %.2f%% (%d/%d)%n",
                min, max,
                stats.getSuccessRate(),
                stats.getTotalGoals(),
                stats.getTotalShots()
            );
        }
        // 球速分析
        System.out.println("\n不同球速段的成功率:");
        double[] speeds = {60, 80, 100, 120};
        for (int i = 0; i < speeds.length; i++) {
            final double speed = speeds[i];
            ShotStatistics stats = analyzer.getStatistics(
                new ShotAnalyzer.FilterCriteria.Builder()
                    .withMinSpeed(speed)
                    .build()
            );
            System.out.printf("  球速大于%.0fkm/h: %.2f%% (%d/%d)%n",
                speed,
                stats.getSuccessRate(),
                stats.getTotalGoals(),
                stats.getTotalShots()
            );
        }
    }
}

使用方法

// 1. 创建分析器
ShotAnalyzer analyzer = new ShotAnalyzer();
// 2. 添加射门记录
ShotRecord record = new ShotRecord(
    LocalDateTime.now(),
    ShotType.FREE_KICK,
    ShotResult.SCORE,
    28.5,           // 25米外射门
    95.0,           // 球速95km/h
    true,           // 有落叶球
    7,              // 球员ID
    101             // 比赛ID
);
analyzer.addShotRecord(record);
// 3. 获取统计结果
ShotStatistics stats = analyzer.getStatistics(
    new ShotAnalyzer.FilterCriteria.Builder()
        .withHasCurve(true)
        .build()
);
// 4. 打印成功率
System.out.println("落叶球射门成功率: " + stats.getSuccessRate() + "%");

运行效果示例

========== 落叶球射门统计系统 ==========
【总体统计】
总射门次数: 200
进球数: 57
被扑出: 68
射偏: 65
中柱: 10
平均球速: 95.43 km/h
射门成功率: 28.50%
【按射门类型统计】
任意球    : 射门67次, 进球21个, 成功率31.34%
运动战    : 射门52次, 进球16个, 成功率30.77%
点球      : 射门81次, 进球20个, 成功率24.69%
【有落叶球轨迹的射门统计】
总射门次数: 85
进球数: 35
被扑出: 32
射偏: 15
中柱: 3
平均球速: 102.31 km/h
射门成功率: 41.18%

这个系统提供了完整的落叶球射门统计功能,可以根据不同类型、距离、球速等条件进行详细分析,帮助评估落叶球射门的实际效果。

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