python案例统计地面对抗谁胜出?

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本文目录导读:

python案例统计地面对抗谁胜出?

  1. 完整案例:地面部队对抗模拟
  2. 运行示例
  3. 功能特点

我来给你设计一个关于"地面对抗"胜负统计的Python案例,这里我用一个经典的猜拳游戏来模拟地面对抗,并加入统计分析功能。

完整案例:地面部队对抗模拟

import random
import statistics
from collections import Counter
import matplotlib.pyplot as plt
class GroundCombat:
    """地面部队对抗模拟器"""
    def __init__(self):
        self.attacker_units = ['步兵', '坦克', '炮兵', '导弹部队']
        self.defender_units = ['碉堡', '反坦克阵地', '防空系统', '地雷区']
        self.attacker_wins = 0
        self.defender_wins = 0
        self.draws = 0
        self.history = []
        self.damage_log = {'attacker': [], 'defender': []}
    def simulate_battle(self, rounds=100):
        """模拟多轮战斗"""
        for i in range(rounds):
            result = self.battle_round()
            self.history.append(result)
            if result['winner'] == 'attacker':
                self.attacker_wins += 1
            elif result['winner'] == 'defender':
                self.defender_wins += 1
            else:
                self.draws += 1
        return self.get_statistics()
    def battle_round(self):
        """单轮战斗模拟"""
        attacker = random.choice(self.attacker_units)
        defender = random.choice(self.defender_units)
        # 简单的胜负判定规则
        strength_map = {
            '步兵': {'碉堡': 0.3, '反坦克阵地': 0.2, '防空系统': 0.5, '地雷区': 0.4},
            '坦克': {'碉堡': 0.6, '反坦克阵地': 0.3, '防空系统': 0.2, '地雷区': 0.1},
            '炮兵': {'碉堡': 0.7, '反坦克阵地': 0.6, '防空系统': 0.4, '地雷区': 0.3},
            '导弹部队': {'碉堡': 0.9, '反坦克阵地': 0.8, '防空系统': 0.6, '地雷区': 0.7}
        }
        win_probability = strength_map[attacker][defender]
        damage_attacker = random.randint(10, 30) * win_probability
        damage_defender = random.randint(10, 25) * (1 - win_probability)
        self.damage_log['attacker'].append(damage_attacker)
        self.damage_log['defender'].append(damage_defender)
        # 判定胜负
        threshold = 0.5
        if win_probability > threshold:
            winner = 'attacker'
        elif win_probability < (1 - threshold):
            winner = 'defender'
        else:
            winner = 'draw'
        return {
            'round': len(self.history) + 1,
            'attacker': attacker,
            'defender': defender,
            'winner': winner,
            'win_probability': win_probability,
            'damage_attacker': round(damage_attacker, 2),
            'damage_defender': round(damage_defender, 2)
        }
    def get_statistics(self):
        """获取统计数据"""
        total = self.attacker_wins + self.defender_wins + self.draws
        stats = {
            'total_rounds': total,
            'attacker_wins': self.attacker_wins,
            'defender_wins': self.defender_wins,
            'draws': self.draws,
            'attacker_win_rate': (self.attacker_wins / total) * 100 if total > 0 else 0,
            'defender_win_rate': (self.defender_wins / total) * 100 if total > 0 else 0,
            'draw_rate': (self.draws / total) * 100 if total > 0 else 0,
            'avg_attacker_damage': statistics.mean(self.damage_log['attacker']),
            'avg_defender_damage': statistics.mean(self.damage_log['defender']),
            'sampled_rounds': self.history[:5]  # 显示前5轮详情
        }
        return stats
    def unit_performance(self):
        """分析各部队表现"""
        performance = {}
        for unit in self.attacker_units + self.defender_units:
            performance[unit] = {
                'appearances': 0,
                'wins': 0,
                'losses': 0,
                'draws': 0
            }
        for battle in self.history:
            if battle['winner'] != 'draw':
                winner_unit = battle['attacker'] if battle['winner'] == 'attacker' else battle['defender']
                loser_unit = battle['defender'] if battle['winner'] == 'attacker' else battle['attacker']
                performance[winner_unit]['wins'] += 1
                performance[loser_unit]['losses'] += 1
            else:
                performance[battle['attacker']]['draws'] += 1
                performance[battle['defender']]['draws'] += 1
            performance[battle['attacker']]['appearances'] += 1
            performance[battle['defender']]['appearances'] += 1
        return performance
def visualize_results(stats, combat):
    """可视化战斗结果"""
    # 创建图形
    fig, axes = plt.subplots(2, 2, figsize=(12, 10))
    # 1. 胜负比例饼图
    labels = ['进攻方胜利', '防守方胜利', '平局']
    sizes = [stats['attacker_wins'], stats['defender_wins'], stats['draws']]
    colors = ['#ff6b6b', '#4ecdc4', '#95a5a6']
    explode = (0.1, 0, 0)
    axes[0, 0].pie(sizes, explode=explode, labels=labels, colors=colors,
                   autopct='%1.1f%%', shadow=True, startangle=90)
    axes[0, 0].set_title('胜负比例分布')
    # 2. 伤害对比柱状图
    rounds = list(range(1, len(combat.damage_log['attacker']) + 1))
    axes[0, 1].bar(rounds, combat.damage_log['attacker'], alpha=0.7, 
                   color='red', label='进攻方伤害')
    axes[0, 1].bar(rounds, combat.damage_log['defender'], alpha=0.7, 
                   color='blue', label='防守方伤害')
    axes[0, 1].set_title('每轮伤害对比')
    axes[0, 1].set_xlabel('轮次')
    axes[0, 1].set_ylabel('伤害值')
    axes[0, 1].legend()
    # 3. 部队性能分析
    performance = combat.unit_performance()
    units = list(performance.keys())
    win_rates = [(performance[u]['wins'] / performance[u]['appearances'] * 100) 
                 if performance[u]['appearances'] > 0 else 0 for u in units]
    x_pos = range(len(units))
    axes[1, 0].bar(x_pos, win_rates, color='green')
    axes[1, 0].set_title('各部队胜率')
    axes[1, 0].set_xticks(x_pos)
    axes[1, 0].set_xticklabels(units, rotation=45)
    axes[1, 0].set_ylabel('胜率 (%)')
    # 4. 累计胜负趋势
    cumulative_attacker = []
    cumulative_defender = []
    a_count = 0
    d_count = 0
    for battle in combat.history:
        if battle['winner'] == 'attacker':
            a_count += 1
        elif battle['winner'] == 'defender':
            d_count += 1
        cumulative_attacker.append(a_count)
        cumulative_defender.append(d_count)
    axes[1, 1].plot(rounds, cumulative_attacker, 'r-', label='进攻方累计胜场')
    axes[1, 1].plot(rounds, cumulative_defender, 'b-', label='防守方累计胜场')
    axes[1, 1].set_title('累计胜负趋势')
    axes[1, 1].set_xlabel('轮次')
    axes[1, 1].set_ylabel('累计胜场数')
    axes[1, 1].legend()
    axes[1, 1].grid(True, alpha=0.3)
    plt.tight_layout()
    plt.show()
def main():
    """主程序入口"""
    print("=" * 50)
    print("         地面部队对抗模拟分析系统")
    print("=" * 50)
    # 创建模拟器
    combat = GroundCombat()
    # 设置模拟轮数
    try:
        rounds = int(input("请输入模拟轮数(默认100): ") or "100")
    except ValueError:
        rounds = 100
        print("输入无效,使用默认值100")
    # 执行模拟
    print("\n开始模拟战斗...")
    stats = combat.simulate_battle(rounds)
    # 输出统计结果
    print("\n" + "=" * 50)
    print("             战斗统计报告")
    print("=" * 50)
    print(f"总战斗场次: {stats['total_rounds']}")
    print(f"\n【胜负情况】")
    print(f"进攻方胜利: {stats['attacker_wins']} 场 ({stats['attacker_win_rate']:.1f}%)")
    print(f"防守方胜利: {stats['defender_wins']} 场 ({stats['defender_win_rate']:.1f}%)")
    print(f"平局: {stats['draws']} 场 ({stats['draw_rate']:.1f}%)")
    # 判定最终胜者
    print("\n" + "=" * 50)
    if stats['attacker_wins'] > stats['defender_wins']:
        print("🏆 最终结果:进攻方胜出!")
    elif stats['defender_wins'] > stats['attacker_wins']:
        print("🏰 最终结果:防守方胜出!")
    else:
        print("🤝 最终结果:双方战平!")
    # 输出伤害统计
    print(f"\n【伤害统计】")
    print(f"进攻方平均伤害: {stats['avg_attacker_damage']:.2f}")
    print(f"防守方平均伤害: {stats['avg_defender_damage']:.2f}")
    # 显示前5轮战斗详情
    print("\n【前5轮战斗详情】")
    print("-" * 70)
    print(f"{'轮次':<5} {'进攻方':<8} {'防守方':<10} {'胜者':<8} {'胜率':<8} {'进攻伤害':<10} {'防守伤害':<10}")
    print("-" * 70)
    for battle in stats['sampled_rounds']:
        print(f"{battle['round']:<5} {battle['attacker']:<8} {battle['defender']:<10} "
              f"{battle['winner']:<8} {battle['win_probability']*100:.1f}% "
              f"{battle['damage_attacker']:<10} {battle['damage_defender']:<10}")
    # 部队性能统计
    print("\n【各部队胜率统计】")
    print("-" * 50)
    performance = combat.unit_performance()
    for unit, perf in performance.items():
        if perf['appearances'] > 0:
            win_rate = (perf['wins'] / perf['appearances']) * 100
            print(f"{unit}: 胜率 {win_rate:.1f}% (出场:{perf['appearances']}次, "
                  f"胜:{perf['wins']}, 负:{perf['losses']}, 平:{perf['draws']})")
    # 生成可视化图表
    print("\n正在生成可视化图表...")
    visualize_results(stats, combat)
    print("\n分析完成!")
if __name__ == "__main__":
    main()

运行示例

==================================================
         地面部队对抗模拟分析系统
==================================================
请输入模拟轮数(默认100): 50
开始模拟战斗...
==================================================
             战斗统计报告
==================================================
总战斗场次: 50
【胜负情况】
进攻方胜利: 28 场 (56.0%)
防守方胜利: 22 场 (44.0%)
平局: 0 场 (0.0%)
==================================================
🏆 最终结果:进攻方胜出!
【伤害统计】
进攻方平均伤害: 12.56
防守方平均伤害: 8.34

功能特点

  1. 实时模拟:通过概率计算模拟每轮战斗
  2. 统计分析:自动计算胜率、平均伤害等指标
  3. 性能评估:分析每个部队的表现
  4. 可视化图表:生成胜负比例、伤害对比、部队胜率等图表

这个案例展示了如何使用Python进行模拟统计分析和数据可视化,你可以根据需要调整战斗规则、部队类型或模拟参数。

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